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Lewis

Slayer, Drops & shop Revamp.

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Dear Members of Vanic, 

Over the new few days i am going to be working closely with the members of Vanic to improve our Economy by altering NPC drop tables and revamping the shop completely to stabilize the economy to our satisfactory level. Drop tables will only take around 4-8 hours depending on how efficient i am at the moment. Where as, slayer and the shops could take a few days as they are altering the mechanics. Below will explain the general idea of the whole revamp.

Drop tables | Ratio & chance

Drop tables are to be altered to fit into the Vanic community and support the needs of the Ironman gamemode, Adding more items to a NPC table will make the ratio's slightly rise so boss drops will be lowered just slightly to balance out with the Common and Uncommon drops. Unique items such as Bandos tassets to General Graardor will remain that way as the RSPS scene is used to that style of play, therefor all Bosses will keep there original Unique drops.

I will also add full ranger gear (Robin hood hat, Ranger tunic, Ranger boots, Ranger gloves) to Elf warriors as this fits there theme and are a reasonable NPC to hold these as rare items. As these are fairly easy to kill from a low level the Drop rate of these items will be high as the Community does not want to be overwhelmed with these items.

Drop tables | New Mechanic

A new mechanic is being added to the drop table system by adding a drop buffer to the unique items, this is to ensure very long and painful dry streaks. The way it works is we take the basic sample of the Ely drop rate of 1 in 1000 for example, every 200 kills without a unique drop the drop rate of the Elysian will drop to say 1/800 instead of 1/1000 making it a 1/5 chance of obtaining this drop. Once ANY unique item is obtained the rates will be reset back to the original value. 

Shops

Shops are going to be based around the economy and hold only the basic gear, prices will be changed constantly to altar the economy to our standards to ensure the game isn't to easy for players and being able to gain access to top tier gear in just a few hours. Ironman will NOT have access to all shops as it will destroy the game mode by making it to easy which goes against the mode reasoning to play.

 

Slayer revamp

Slayer is in need of a revamp to kill of the dead slayer tasks which are un-completable  because of recieving slayer tasks which you are not the required level to complete. This is easy done as it is just setting a level requirements for the task difficulty. (Easy, Medium, Higher).

 

All input on this is greatful and will go to proceeding into ideas of this update. 

kind regards, 

the Vanic Administration team.

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Alrighty, as a very big fan of playing an ironman i'll give some suggestions.

Stores:

Food: This store should contain sharks or atleast monkfish. Most people will say that part of being an ironman is getting your own food and stuff but on a private server an ironman is about getting your own drops and training your own skills. Having high level food for ironmen is essential for a long lasting account.

Potions: Similar to having food, potions are also essential. However this should be limited to expensive super sets and prayer potions just to allow ironmen to access most areas of pvm. Things like brews and super combat potions should be available to only those ironmen who make them themselves.

Melee Armour: Ironmen should have a limited access to armours, possibly only up to mithril for reasons i will link back to later.

Melee Weapons: Similar to armour, weapons should also be limited to mithril or even something like 'sir owens blade', a common ironman only weapon.

Runes: No limitation on runes at all, forcing ironmen to craft their own runes would be a huge mistake.

Magic Weapons: Only normal staffs (air earth water fire)

Magic armour: Only low level armour such as ghostly.

Range Ammo: All arrows up to adamant and adamant bolts should be available.

Range Weapons: All short bows up to yew and adamant crossbow should be available.

Range armour: Normal leather, studded leather and green d'hide should be available.

Skilling: All skilling tools are a must. Feathers, fishing bait, compost, rune essence, impling jars, water vials, all herblore secondarys, bronze pickaxe and bronze axe.

PVM:

Common training monsters such as rockcrabs should have medium level gear added to their drop tables such as adamant armour and weapons, red dhide and mystic staffs/robes. 

On top of this, each combat style should have a dedicated training zone. What i mean by this is a place where you can train and get decent melee gear etc just like elves are with range gear at the moment. 

Ie. Elves drops ranger boots, robin hat, ranger tunic etc.  Earth warriors drop torso, dragon boots and something else drops infinity robes and ancient staff.

Also in regards to updating drop tables, bosses and high tier slayer monsters should drops noted skilling supplys just like barrelchest does at the moment. Bosses need something extra so that you don't get 1 coin 5 kills in  a row, this makes pvm very disappointing. 

BOSSES:

Barrel chest: Honestly this boss seems fine for me, his drops and drop rates are reasonable.

Callisto: Tyranical ring needs to be 1 in 256 atleast, Dragon pickaxe to 1:128, Increase the amount of noted gems and dragon leather dropped. Always drops dragon bones and 25-50k cash.

Cerberus: Pretty fine as i can see, maybe some bones dropped every kill too.

Chaos elemental: Increase dragon pickaxe to 1 in 126, add some noted bars, logs or herbs to the common drop table, increase the minimum amount of cash to 100k because chaos ele is bullshit :P

Chaos fanatic: Increase wards to atleast 1:126, add noted skilling supplys to common drop table and increase amount of cash per kill.

Corporeal beast: Remove blessed spirit shield drop all together, decrease spirit shield and holy elixir to 1 in 126. Add more skilling supplys to common drop table and increase the max amount of coins per kill.

Crazy Archaeologist: Increase wards and fedora to 1 in 126, add more skilling supplys to the common drop table.

Dagannoth kings: Remove the prayer books, add noted skilling supplys. Add seer cull and mud battle staff (1 in 126)

Demonic Gorilla: Increase light frame to 1 in 126, increase minimum and maximum coin drop.

Godwars: More skilling supplys, make hilts rarer than armour and godwars shards 1 in 126.

Giant mole: Increase crystal hally to 1 in 126, make the hides and claws noted, increase coin drops, add more skilling supplys. (possibly change the claws and hides with bird nests)

King Black dragon: Increase dragon pickaxe to 1 in 126, add more skilling supplys and increase cash drops.

Kraken: Add tentical to the drop table 1 in 126, make jar of dirt 1 in 126, Increase minimum cash drops.

Lizardman Shamen: Increase cash drops, add more skilling supplys, add shazien armour 1 in 126 or 1 in 50.

Venenatis: Increase dragon pickaxe to 1 in 126, both of the rings to 1 in 256. Add skilling supplys and increase cash drops.

Vet'ion: No clue, can't find his drop table. Do the same as venenatis :P

Thermonuclear smoke devil: Increae dragon chainbody to 1 in 126, add skilling supplys and add minimum cash drop.

 

 

 

 

 

 

 

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6 hours ago, Logic said:

Alrighty, as a very big fan of playing an ironman i'll give some suggestions.

Stores:

Food: This store should contain sharks or atleast monkfish. Most people will say that part of being an ironman is getting your own food and stuff but on a private server an ironman is about getting your own drops and training your own skills. Having high level food for ironmen is essential for a long lasting account.

Potions: Similar to having food, potions are also essential. However this should be limited to expensive super sets and prayer potions just to allow ironmen to access most areas of pvm. Things like brews and super combat potions should be available to only those ironmen who make them themselves.

Melee Armour: Ironmen should have a limited access to armours, possibly only up to mithril for reasons i will link back to later.

Melee Weapons: Similar to armour, weapons should also be limited to mithril or even something like 'sir owens blade', a common ironman only weapon.

Runes: No limitation on runes at all, forcing ironmen to craft their own runes would be a huge mistake.

Magic Weapons: Only normal staffs (air earth water fire)

Magic armour: Only low level armour such as ghostly.

Range Ammo: All arrows up to adamant and adamant bolts should be available.

Range Weapons: All short bows up to yew and adamant crossbow should be available.

Range armour: Normal leather, studded leather and green d'hide should be available.

Skilling: All skilling tools are a must. Feathers, fishing bait, compost, rune essence, impling jars, water vials, all herblore secondarys, bronze pickaxe and bronze axe.

PVM:

Common training monsters such as rockcrabs should have medium level gear added to their drop tables such as adamant armour and weapons, red dhide and mystic staffs/robes. 

On top of this, each combat style should have a dedicated training zone. What i mean by this is a place where you can train and get decent melee gear etc just like elves are with range gear at the moment. 

Ie. Elves drops ranger boots, robin hat, ranger tunic etc.  Earth warriors drop torso, dragon boots and something else drops infinity robes and ancient staff.

Also in regards to updating drop tables, bosses and high tier slayer monsters should drops noted skilling supplys just like barrelchest does at the moment. Bosses need something extra so that you don't get 1 coin 5 kills in  a row, this makes pvm very disappointing. 

BOSSES:

Barrel chest: Honestly this boss seems fine for me, his drops and drop rates are reasonable.

Callisto: Tyranical ring needs to be 1 in 256 atleast, Dragon pickaxe to 1:128, Increase the amount of noted gems and dragon leather dropped. Always drops dragon bones and 25-50k cash.

Cerberus: Pretty fine as i can see, maybe some bones dropped every kill too.

Chaos elemental: Increase dragon pickaxe to 1 in 126, add some noted bars, logs or herbs to the common drop table, increase the minimum amount of cash to 100k because chaos ele is bullshit :P

Chaos fanatic: Increase wards to atleast 1:126, add noted skilling supplys to common drop table and increase amount of cash per kill.

Corporeal beast: Remove blessed spirit shield drop all together, decrease spirit shield and holy elixir to 1 in 126. Add more skilling supplys to common drop table and increase the max amount of coins per kill.

Crazy Archaeologist: Increase wards and fedora to 1 in 126, add more skilling supplys to the common drop table.

Dagannoth kings: Remove the prayer books, add noted skilling supplys. Add seer cull and mud battle staff (1 in 126)

Demonic Gorilla: Increase light frame to 1 in 126, increase minimum and maximum coin drop.

Godwars: More skilling supplys, make hilts rarer than armour and godwars shards 1 in 126.

Giant mole: Increase crystal hally to 1 in 126, make the hides and claws noted, increase coin drops, add more skilling supplys. (possibly change the claws and hides with bird nests)

King Black dragon: Increase dragon pickaxe to 1 in 126, add more skilling supplys and increase cash drops.

Kraken: Add tentical to the drop table 1 in 126, make jar of dirt 1 in 126, Increase minimum cash drops.

Lizardman Shamen: Increase cash drops, add more skilling supplys, add shazien armour 1 in 126 or 1 in 50.

Venenatis: Increase dragon pickaxe to 1 in 126, both of the rings to 1 in 256. Add skilling supplys and increase cash drops.

Vet'ion: No clue, can't find his drop table. Do the same as venenatis :P

Thermonuclear smoke devil: Increae dragon chainbody to 1 in 126, add skilling supplys and add minimum cash drop.

 

 

 

 

 

 

 

Interesting to see you wanting a increase in drops rather than a decrease, I'll take these into mind 

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logic thats pretty dope lol i got daxe in 8kc armadyl helm in 3 kc and armadyl body in 13 kc increase please 

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